Archive for the ‘Wii/nd Chime’ Category
exhibition poster
Posted in Wii/nd Chime on September 10, 2008 | Leave a Comment »
the opening :) and after
Posted in Wii/nd Chime on September 9, 2008 | Leave a Comment »
photos taken by the websites:
http://www.flickr.com/photos/eyebeam/sets/72157606224031259/
http://www.flickr.com/groups/818806@N23/
and video documentation here:
http://hk.youtube.com/watch?v=CG07JRI8beg
close to an end
Posted in Wii/nd Chime on September 8, 2008 | Leave a Comment »
two days before the show and building…
second week progress
Posted in Wii/nd Chime on July 11, 2008 | Leave a Comment »
http://www.youtube.com/watch?v=1duI1lnZQ_8
http://www.youtube.com/watch?v=zO5PBJmqKGE
sat 5th july
My goal for today is to create an accurate wind chime using Absynth. We messed around with quite a few options so far and know what it is we like, now I just need to figure out how to create that sound.
Once this is done I hope to get Absynth plugged into max/msp [...]
context :: purpose :: medium
Posted in Wii/nd Chime on July 7, 2008 | Leave a Comment »
context ::
In the course of history wind chimes have been used in different contexts. They have been used for therapeutic purposes as their soothing sounds are considered to dissolve stress and anger. Moreover, in some cultures they have been used to attract so called benevolent spirits. Their most practical use has been to forecast [...]
first week’s progress
Posted in Wii/nd Chime on July 7, 2008 | Leave a Comment »
fri 27th june
brainstorming: team talking about stuff and the idea about the fan solidifies
sat 28th june
we sorted out the system and decided upon schedule-materials-resources-software
sun 29th june
rain falling and watching the game with lucas and alex… and then walking over the brooklyn bridge and eating mexican food!
mon 30th june
without lucas, we girls worked on max [...]
the evolution of the patches
Posted in Wii/nd Chime on July 3, 2008 | Leave a Comment »
Yesterday we built the wooden frame necessary to hold the mini mac and the speakers, following the installation plans I designed in the beginning. We also achieved to get a working max/msp patch, however only for one of the wiimotes (in the pics below you see Benedetta testing out the wiimote). Today we managed to [...]
Max/MSP 2nd phase
Posted in Wii/nd Chime on June 27, 2008 | Leave a Comment »
I will start by working with sound files, rather than notes. I intend on manipulating sound files and the way they are triggered, using the three axis of the wii remote controls. I will be using a threshold in x, y, z, above and below which the three sound files will be triggered. This choice [...]
tryouts with Max/MSP
Posted in Wii/nd Chime on June 18, 2008 | Leave a Comment »
My first attempts with Max/MSP. I have taken the patch aka.wiiremote found in this address, http://www.iamas.ac.jp/~aka/max/#aka_wiiremote and have added a few objects that trigger a note and/or a sound sample, to see which resembles more to the notes of a metal wind chime. None is really close, so I am looking for notes, coming from [...]
Wii/nd Chime: project description
Posted in Wii/nd Chime on May 16, 2008 | Leave a Comment »
:: thoughts :
In an attempt to address the issue of the fake entering the realm of the real, I turned towards the notion of the simulacrum and the process of simulation leading to a reality without reference to real signs (Jean Baudrillard, 1994). In simulation, nothing is represented with respect to real signs; they are [...]